La educational robotics allows pupils to work in groups to learn in a fun and creative way using the typical approach of theSTEAM educationof the learning-by-doing and the coding.
The teaching activity becomes truly inclusive, interdisciplinary and predisposes the pupil to find solutions to even complex problems in an easy and stimulating way.
Computational thinking, problem solving, teamwork e peer education are no longer an obstacle or a problem to be tackled in the classroom but become an integral part of the learning pathway for students from pre-school to university.